Real-time coupling of SPH fluids and rigid bodies

Undergraduate Advanced Animation Course

Implementation of Takahiro Harada's paper "Real-time coupling of SPH fluids and rigid bodies". The method was implemented in the Unity game engine and shows the effect of coupling a rigidbody with a lagrangian fluid. The simulation was tested with both 1,000 and 3,375 particles and shows the particle's discretization of the fluid and the rigidbody.

  • Unity
  • C-Sharp

Gallery

Other works

Game in a Shader

Procedural Antelope Canyon

Angry Penguins