Smoothed Particle Hydrodynamics

Undergraduate Advanced Animation Course

Implementation of Matthias Müller's paper "Smoothed Particle Hydrodynamics" (SPH), a computational method used for simulating fluid flows. The technique was developed with the Unity game engine, and tested with both 1,728 and 15,625 particles.

  • Unity
  • C-Sharp

Gallery

Other works

Simulation of an environment-aware robot

Ocean surface simulation with heightfields and wave particles

Domotics management application