Rigidbody Dynamics

Undergraduate Simulation Course

A simple rigidbody dynamics simulation that employs forces and torques to alter the object's linear and angular momenta. The system is further demonstrated with a simple implementation of a pool table. It was developed with the Unity game engine.

  • Unity
  • C-Sharp

Gallery

Coauthors

Other works

Procedural Antelope Canyon

Physically-based particle systems

HTC Remote