A virtual rendition of the Antelope Canyon. Everything, from the geometry, to the textures, has been generated procedurally using noise fractals and cellular maps.
- The geometry has been generated from a prestablished spline path, adding high frequency noise to the geometry in order to achieve a more natural appearance.
- The textures use a combination of fractal noise and cellular maps in order to achieve the characteristic appearance of the canyon.
- The renderer uses physically based shading along with shadow mapping augmented with poisson sampling to hide banding artifacts. This information is also used to generate volumetric lighting information.