Multichess

Advanced Graphics and Sound Course

Description

A simple chess game made as part of the final project of the AGS course. The thridimensional game board was rendered using Open Scene Graph (OSG), stacked over SFML for input, UI and sound management. The game logic supports all the legal rules in chess, with the exception of the "en passant" move. Unfortunately, due to time constraints no AI was implemented.

  • OSG
  • SFML
  • GLSL