Ocean Surface Simulation with Wave Particles

Advanced Animation Course

Description

Implementation of the technique described by Cem Yuksel for the simulation of ocean surfaces. Although the results are very similar to the heightfield method, the use of particles to describe the wavefronts have the inherent advantadge of permitting the simulation of additional phenomena, such as collisions with obstacles. The implementation is very crude, made for the purposse of studying how it works.

  • Unity
  • CSharp

Media

Gallery