Multi-agent Steering Behaviours with Boids

Advanced Animation Course

Description

Implementation of the Boids steering behaviour as described by Craig W. Reynolds under Unity 3D. It's able to manage a wide range of the classic behaviours: cohesion, alignment, separation, seek and evasion, obstacle avoiding, etc. The system uses temporal projection techniques to augment the naturality of the Boids behaviours.

  • Unity
  • Boids

Media